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Tusken Shaman build thread/work in progress


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Posted (edited)

Hi all! So, as my username suggests, I am quite a big fan of the looks of the Tusken Shaman as seen in the game "Star Wars: Galaxy of Heroes", Clone Wars concept art, and even some of the (recent) comics.

I have spent the last few weeks/months doing research and I have begun working on a CRL, as well as the costume itself. 

Once I have created and am satisfied with the soft parts, I will be posting the draft CRL in the first comment below.

So far, the major challenge I am having is the helmet, since it fits much more snug around the head than a regular Tusken male helmet, and has to have a big skull on/around it without looking like a massive bobblehead. I am working on a strategy to have this done, but since I have neither tried it, or have a good blueprint of it, I have not yet worked on that part in my draft CRL as of writing this.

 

Anyhow, I hope that this thread might be useful to people who also want to build this costume, and perhaps help me give insight into building things as well! :D 

WQcHzRk.jpg ebh4qBh.png1r6tnlE.png VSZZZAs.png 

QU-k4obpng5v9Zu2cf76rMYqZeIynW59TmYx_7V8 

Edited by Shaman
Posted (edited)

This is where the draft CRL is going to be, the previous one was deleted since some things were changed after meeting up with the seamstress who is helping me, and to make sure that I will not be setting anyone off on the wrong foot, I will only upload it after we have finished the parts and are happy with the results

Edited by Shaman
Posted
23 hours ago, Shaman said:

Hi all! So, as my username suggests, I am quite a big fan of the looks of the Tusken Shaman as seen in the game "Star Wars: Galaxy of Heroes", Clone Wars concept art, and even some of the (recent) comics.

I have spent the last few weeks/months doing research and I have begun working on a CRL, as well as the costume itself. 

The draft CRL I will continue to update and work on will be in the first comment that I post on this thread.

So far, the major challenge I am having is the helmet, since it fits much more snug around the head than a regular Tusken male helmet, and has to have a big skull on/around it without looking like a massive bobblehead. I am working on a strategy to have this done, but since I have neither tried it, or have a good blueprint of it, I have not yet worked on that part in my draft CRL as of writing this.

 

Anyhow, I hope that this thread might be useful to people who also want to build this costume, and perhaps help me give insight into building things as well! :D

Hey Lars!

Are you planning on sculpting the helmet by hand or digitally?  This one has spent a LONG time on my "to do" list...  I have someone that is an excellent modeler that has agreed to do the helmet model when I actually get around to getting ready to build the costume.  I'm thinking of 3D printing the skull and using foam or something for the "hair" like is used on Predator costumes.

Looks like a good start on the CRL write up!

Would love to work in parallel with you on this!

  • Like 1
Posted
Just now, PunkRocketScience said:

Hey Lars!

Are you planning on sculpting the helmet by hand or digitally?  This one has spent a LONG time on my "to do" list...  I have someone that is an excellent modeler that has agreed to do the helmet model when I actually get around to getting ready to build the costume.  I'm thinking of 3D printing the skull and using foam or something for the "hair" like is used on Predator costumes.

Looks like a good start on the CRL write up!

Would love to work in parallel with you on this!

Hey Todd! I like hearing that you're also interested in making this costume! :D 

I am planning on sculpting the helmet by hand as of now. I also have a printer, but I think it would either be heavy or fragile (depending on the settings), so I am thinking of making the helmet using PVC foam since it's pretty strong and looks really nice when sculpted :) 

The main problem with the helmet though, is that it seems much more snug in comparison to a "bulky" Tusken helmet, and since regular Tusken helmets can already be on the snug side, I am working together with a friend of mine on a sort of hard mask, soft helmet kinda thing if that makes sense lol

Posted

I'm seriously impressed that you have the skills to hand sculpt!  My skills in that arena are sorely lacking...  I can do small bits and pieces, but creating anything large and organic is beyond what I can do!

Agreed on this one being way bulkier than a standard Tusken!  The attraction to me on the 3D printed version is that it would be reproducible.

 

Posted

I do not yet really have great skills with hand sculpting pvc foam, but I have tried modeling some leftovers of the material and it's going quite well and the material does allow for round organic shapes. :) I luckily have a friend who will help me on it, who is very good with the stuff! 

And yeah, reproducibility is a huge advandtage of a 3d printed version, also details such as the teeth and horns I think would be very suited to being printed, or cast from printed items :)

Posted (edited)

The seamstress and I have decided to make some differences to sketches, and as such I have removed the image of this sketch as to not set anyone off on the wrong foot

Edited by Shaman
  • Like 1
Posted

Just messaged my 3D model guy... He says that he is willing to take on the project!  Woo!

  • Like 1
Posted
7 minutes ago, PunkRocketScience said:

Just messaged my 3D model guy... He says that he is willing to take on the project!  Woo!

Sweet! That's really nice! Could you perhaps keep me updated on that? I'm very interested as well! :)

Posted
17 hours ago, Shaman said:

Sweet! That's really nice! Could you perhaps keep me updated on that? I'm very interested as well! :)

Absolutely!

Posted

Hi. I'm curious what other sources for references are around for this costume?

I suspect the LMO team will need more images beyond the concept art before they accept it as a 501st costume (or least that's what I'd say if I were LMO again this year.)

Game play screen shots are good. So are the 3d models from the game. Comic book references are a possibilty if there are enough full views of the costume, but a total pain in the butt because they often change from panel to panel.

Thanks,

-Eric

Posted
6 hours ago, darthaloha said:

Hi. I'm curious what other sources for references are around for this costume?

I suspect the LMO team will need more images beyond the concept art before they accept it as a 501st costume (or least that's what I'd say if I were LMO again this year.)

Game play screen shots are good. So are the 3d models from the game. Comic book references are a possibilty if there are enough full views of the costume, but a total pain in the butt because they often change from panel to panel.

Thanks,

-Eric

In the pic dump there are some images of the in-game model, but I'll make sure to add some more here later :) a nice thing is that in the game you can rotate the character 360 degrees. As for the comics, I've carefully looked at the panels this character is in, but he's always lit very poorly and is a different version due to the helmet and robes having big differences

Posted

I posted images from 4 different angles of the character in the game. The main differences that are spotted when compared to the concept art are the pouch on the front being rectangular compared to round/oval in shape in the concept art, and the headdress.

The headress in the game looks like some detail lacking thick spikes at the back of the head, while the spikes in the concept art look much more detailed (and better in my opinion). The costume will be based on the game model (since it's the actual appearance of the costume), but I think that in case of the headdress, the concept art could be followed better, since it's clear that the costume is recreated almost 100%, but given that the game cannot handle such detailed graphics, they are probably downscaled to fit the platform limitations. 

I would like to hear some opinions on this, since this is the only one of the two differences between the sources that I personally think should be followed from the concept art (because of the detailing).

Posted

I also have some samples of the fabrics that will be used in creating the soft parts:

2YI7lOo.jpg 

from left to right: (as of yet undyed) leather for tunic and poncho, some softer cloth (dyed brown/orange/red-ish) for one of the scarves and (undyed) fabric for the head arm and foot wrappings

the undyed materials will be dyed to match their colors, but the already dyed fabric looks very similar to the color of the game character 

Posted

Oops. Sorry... I totally spaced out on the pic dump thread.

While every LMO has their own criteria when deciding what to accept, or not, as a new to the legion costume here are the current guidelines:

Quote

Character Approval

The costume should be based on an official Star Wars canon source. Legends media is still acceptable, provided it is licensed. Assuming the quality of the build is in keeping with the level expected of the 501st, and that the character is affiliated with the darker side of the stories at the time that the costume in question is worn, anything from the current canon is eligible by default.

The costume must work within the constraints of human anatomy. Costumes that can only be accurately rendered as puppets (IG-88, Battle Droids) are considered props and as such not allowed. Costumes must be a complete ensemble, not a partial version or in a state of undress. Video game characters must be part of the official story line of the game, and cannot be player customized. For example, Starkiller's Sith Stalker costume is acceptable, but a player character from Star Wars Galaxies would not be.

The character must be represented visually by an officially authorized Star Wars publication. Ideally, clear full body front/back/side reference should be available, but can be examined on a case by case basis. Costumes based only on text descriptions cannot be approved. An action figure or statue may be used as supplemental reference, but cannot not be the sole reference. McQuarrie concept characters, and other characters whose only reference exists in concept are open for Legion consideration on a “case-by-case basis”.

NOTE:Some costumes, while approved for Legion membership, may be deemed inappropriate for certain events. The local command staff / event coordinator reserves the right to make this judgement as needed.

I suggest focusing on the game references rather than concept art or comics. To me, game play is just as important even if it is darkly lit.

Once we have more reference imagery I'm happy to contact whoever the LMO rep is for KC to ask them to give a thumbs up/down. As is there isn't enough in the pic dump thread to approach the LMO team yet. This should be as soon as possible before you build a costume that won't be accepted.

-Eric

 

 

Posted
18 minutes ago, darthaloha said:

Oops. Sorry... I totally spaced out on the pic dump thread.

While every LMO has their own criteria when deciding what to accept, or not, as a new to the legion costume here are the current guidelines:

I suggest focusing on the game references rather than concept art or comics. To me, game play is just as important even if it is darkly lit.

Once we have more reference imagery I'm happy to contact whoever the LMO rep is for KC to ask them to give a thumbs up/down. As is there isn't enough in the pic dump thread to approach the LMO team yet. This should be as soon as possible before you build a costume that won't be accepted.

-Eric

 

 

No problem :)

I added 4 angles of the in-game character earlier today to this topic (top post) if you'd like to take a look, and I will also get in-game screenshots of the character then and post them here as well then.

The character itself cannot be player customized in appearance. It can be upgraded in the game, but it doesn't have any effect on the appearance~

The comic versions are really badly lit anyway, and I don't think are a good source at all. Since the panels he appears in, it's night time at a campfire with a lot of shade on him

  • Like 1
Posted
19 hours ago, Shaman said:

The comic versions are really badly lit anyway, and I don't think are a good source at all. Since the panels he appears in, it's night time at a campfire with a lot of shade on him

Probably better to provide the comic versions, even if they are not as clear just to show that the character appears somewhere other than just the game?

  • Like 1
Posted (edited)

As requested, some comic images :) 

Sc49en2.jpg WcyCu9n.jpg

0cvTzAp.jpg

cVg2qKC.jpg

Edited by Shaman
  • Like 1
Posted
4 hours ago, Shaman said:

As requested, some comic images :)

Awesome!  I had not seen those!  Good reference on the helmet!

  • Like 1
Posted
9 minutes ago, PunkRocketScience said:

Awesome!  I had not seen those!  Good reference on the helmet!

Yeah indeed! Plus, the more I look at the comic version, the more it actually matches the game version. The colours are different though, but that's due to the lighting in those panels, since pretty much everything has a similar color if it's not black/shade ^^; 

Posted

Hey again everyone keeping up with this thread!

I'm slowly getting parts together for the costume, but I have hit a bit of an obstacle. I am doubting whether the fabric for the poncho (shoulder piece) is the same as the fabric for the tunic (pigskin leather and being the top part of the tunic with the side flap on the left of the wearer), or the one for the underrobe (monk's cloth like the skirt and lower sleeve parts), since the game version is the best (official) reference. When compared to the concept art, the materials would be the same (comic version shows too bad lighting to make up the difference in both material and color), but I would really like to hear other people's opinions on this!

here are some more pictures of the game model, one being a gameplay screenshot

GLraaQP.jpg 

MRGvex2.jpg 

Posted

Also, as an aside, since both the concept art and the comic sources show the character to have the thinner kind of spikes for the headdress, I think it would be safe to say that the headdress in the eventual costume would also have this shape, since this would probably not be able to be replicated in the video game.

On this I would like to hear some opinions as well! :)

Posted (edited)

Every time I see that shot at the bottom of your post with the 4 sides it reminds me of that monster hunter headdress that kamuicosplay made. I know the 501st frowns on eva foam but she created similar spikes using foam clay. If you haven't seen it, forward to somewhere around the 4 minute 50 second mark. It's pretty cool.

https://www.youtube.com/watch?v=U-I3icwb_pE&list=PLpOZ6wjihBG_dVZcnKSsiLWeqnBn9OpZg&index=6&t=0s

 

 

Edited by zv288bot
  • Like 1
Posted
1 hour ago, zv288bot said:

Every time I see that shot at the bottom of your post with the 4 sides it reminds me of that monster hunter headdress that kamuicosplay made. I know the 501st frowns on eva foam but she created similar spikes using foam clay. If you haven't seen it, forward to somewhere around the 4 minute 50 second mark. It's pretty cool.

https://www.youtube.com/watch?v=U-I3icwb_pE&list=PLpOZ6wjihBG_dVZcnKSsiLWeqnBn9OpZg&index=6&t=0s

Thanks so much for the tip! This seems like a really good way of doing them, since I was first thinking of making them from eva foam sheets that then get trimmed down, but this seems like a much less resource-wasting (and maybe even easier) way of making them :)

  • Like 1
Posted

Hi Lars

 

Both myself and Michael have reviewed this thread along with discussions with the rest of the LMO team. We feel from the images provided this is viable. It has helped having the 3D models and supplementary comics supporting the game images. It is important to note that with the game images alone this would have been a no.

 

I have also spoken with Jenn in regards to this and producing a draft crl. For reference please see https://databank.501st.com/databank/Costuming:CRLGuide especially the Character Approval and New to the legion costumes section.

 

I think there will be some challenges to over come with material choices and of course constructing that awesome helmet to look great and be robust enough for trooping.

 

Good luck, here if you need my view on anything, looks like you already have a great team of support behind you!

 

Cheers

 

Rikki

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